Imagine a future where Human-Centered AI and Interactive Technology foster collaboration not only between students and faculty, but across society as well. This future is already realized at the Human-Centered AI and Interactive Technology Hub, made possible by Lindenwood University’s College of Arts and Humanities, where innovation thrives at the intersection of creativity and cutting-edge technology. We are proud to host the first comprehensive educational XR Lab in the region, serving as a beacon of immersive experiences and preparing students for the evolving landscape of work in the digital age.
The Hub has expanded beyond XR to become a nexus for Human-Centered AI research and technological exploration. Here, students and faculty from across the university collaborate on projects that span the full spectrum of immersive technologies — Augmented Reality (AR), Extended Reality (XR), Virtual Reality (VR), Augmented Virtuality (AV), and Mixed Reality (MxR) — as well as Geographic Information Systems (GIS) and other AI-driven applications. Our projects include everything from creating virtual museums and interactive gallery exhibitions powered by game engines to developing digital twins and 360-degree virtual reality environments for historical and cultural exploration, such as the Pyramids of Egypt, the Globe Theatre in London, and Notre Dame Cathedral.
This interdisciplinary approach extends beyond the College of Arts and Humanities. The College of Science, Technology, and Health utilizes AI and VR for advanced simulations in Paramedicine training through VRPatients. The College of Education and Human Services' Center for Innovation & Insight pioneers educational conferences in the metaverse, while the Plaster College of Business and Entrepreneurship integrates immersive VR experiences into their curriculum. Our human-centered AI focus and the Hub’s extensive resources continue to bridge disciplines, transforming how we learn, teach, and work, making the future of innovation a reality today.
Visit our Digital Innovation Space to explore our cutting-edge interdisciplinary research at the intersection of applied technology, higher education, and the future of work.
Picture a future where students, faculty, and community members can innovate together, a space with cutting-edge and accessible interactive technology, including Augmented Reality (AR), Extended Reality (XR), Virtual Reality (VR), Augmented Virtuality (AV), and Mixed Reality (MxR). The Immersive Arts and Culture Hub in Lindenwood University’s College of Arts and Humanities is that space—and the future is now.
Human-Centered AI Programming
Human-Centered AI and Immersive Technology Hub Spaces
Digital Humanities Lab
Located in LARC 224, our Digital Humanities Lab provides a space for faculty and students to perform analytical and creative digital humanities work collaboratively.
- Eighteen computers, a projector, whiteboard, and meeting table enable the lab to accommodate both full-class lessons or smaller activities and special projects.
- This Lab underlines Lindenwood’s commitment to working at the cutting edge by integrating traditional humanities education with twenty-first century skills.
GIS (Geographic Information Systems) Lab
Located in McCluer Hall, Room 207, the GIS (Geographic Information Systems) Lab is a real geo-community.
- Home-base for the Geographic Information Systems (GIS) Certificate program
- Esri Teaching and Research site licensing gives students access to industry-leading software, including the following:
- ArcGIS Online
- ArcPro
- The Living Atlas
- Story Maps
- Survey 123
- Field Maps
- Experience Builder
- WebApp Builder
- Dashboards
- Esri Training Catalog
- Much more!
- TrimbleR1 GPS (Global Positioning Unit) pairs with smart phones and tablets for real-time, real-world mapping down to one-foot accuracy
TelloEDU drones programable with DroneBlocks, Javascript, or Python
MakerSpace
The MakerSpace in Butler Hall offers training in the most up-to-date strategies, approaches, and hardware in artistic creation.
- AR/VR equipment and software
- 3D Printing
- Laser cutters
- CNC (Computer Numerical Control) Router
- Ceramic kilns
- And more!
XR and Gaming Lab
Located in LARC 322, this lab offers the following:
- Game studio and educational gaming
- VR Headset checkout
- Motion Capture System (Rokoko)
- Training opportunities for Faculty, Staff, and Students
- Virtual Reality Application Database
- Immersive Reality Resources for Educators
- Educational applications for teachers
- Artificial Intelligence Resources for Educators
Human-Centered AI and Immersive Technology Hub Projects
The Hub and Immersive Technology
You can find more information on the Hub's work with immersive technology below:
• “Lindenwood Develops Innovative Immersive Arts and Culture Hub” (March 2021)
• "Immersive Education for Every Future" (April 2022)
AI (Artificial Intelligence) in Education
Publications
- Hutson, J., Plate, D. & Berry, K. (2024). Embracing AI in English Composition: Insights and Innovations in Hybrid Pedagogical Practices. International Journal of Changes in Education. 2024:
https://ojs.bonviewpress.com/index.php/IJCE/article/view/2290 - Hutson, J., & Rains, T. J. (2024). Charting the AI Transition in Education and Business Environments: Navigating the Generative Inflection Point for Industry 4.0 Success. Routledge.
- Plate, D., Melick, E., Hutson, J. & Edele, S. (2024) Generative AI in the English Composition Classroom: Practical and Adaptable Strategies. 1st ed. Routledge, New York.
- Woodruff, K., Hutson, J., & Arnone, K. (2023). Perceptions and Barriers to Adopting Artificial Intelligence in K-12 Education: A Survey of Educators in Fifty States. In Mistretta, S. ed, Reimagining Education - The Role of E-learning, Creativity, and Technology in the Post-pandemic Era. IntechOpen. DOI: 10.5772/intechopen.1002741
https://www.intechopen.com/online-first/1171043 - Hutson, J. & Jeevanjeree, T. (2024). Perceptions and Aspirations of Undergraduate Computer Science Students Towards Generative AI: A Qualitative Inquiry. Journal of Biosensors and Bioelectronics Research, 2 (3): 1-6.
https://digitalcommons.lindenwood.edu/faculty-research-papers/639/
https://www.onlinescientificresearch.com/articles/perceptions-and-aspirations-of-undergraduate-computer-science-students-towards-generative-ai-a-qualitative-inquiry.pdf - Hutson, J. (2024). Rethinking Plagiarism in the Era of Generative AI. Journal of Intelligent Communication 4 (1): 20-31.
https://ojs.ukscip.com/journals/jic/article/view/220 - Carpino, K., & Hutson, J. (2024). A new canvas of learning: Enhancing formal analysis skills in AP art history through AI-generated Islamic art. Forum for Education Studies, 2(2), 1228.
https://doi.org/10.59400/fes.v2i2.1228 - Hutson, J. & Schnellmann, A. (2023). The Poetry of Prompts: The Collaborative Role of Generative Artificial Intelligence in the Creation of Poetry and the Anxiety of Machine. Global Journal of Computer Science and Technology. vol 23 (1).
- Ratican, J., Hutson, J., & Wright, A. (2023). A Proposed Meta-Reality Immersive Development Pipeline: Generative AI Models and Extended Reality (XR) Content for the Metaverse. Journal of Intelligent Learning Systems and Applications, vol. 15: 1-23. https://www.scirp.org/pdf/jilsa_2023020615044867.pdf
- Hutson, J., Jeevanjee, T., VanderGraaf, V., Lively, J., Weber, J., Weir, G., Arnone, K., Carnes, G., Leary, M., Plate, D., Vosevich, K., Edele, S. (2022). Artificial Intelligence and the Disruption of Higher Education: Strategies for Integrations across Disciplines. Creative Education. December, vol.13, no.12, 1-28. https://www.scirp.org/journal/paperinformation.aspx?paperid=122159
- Plate, D. & Hutson, J. (2022). Augmented Creativity: Leveraging Natural Language Processing for Creative Writing, Art and Design Review, vol. 10, no. 3 (August, 2022): 376-388. https://www.scirp.org/journal/paperinforcitation.aspx?paperid=119155
- Founder, Editor-in-Chief, International Journal of Emerging and Disruptive Innovation in Education (iJEDIE): Visionarium https://digitalcommons.lindenwood.edu/ijedie/
Conferences/ Panels/ Presentations
- “Emerging Technologies and The Future of Education,” iJEDIE, Lindenwood University, April 21, 2023.
- Embodiment of Vision: Corporealities and Agency in Artificial Intelligence Generated Art, Technology, Knowledge, and Society at the University of Malta, Malta, 13-14 April.
- AI in the Classroom: Role Disruption and Learner Agency, Sixteenth International Conference on e-Learning & Innovative Pedagogies, University of Malta, Malta, 13-14 April.
- AI in the Classroom: Preparing Students for the Future of Work, Missouri S&T Innovation in Teaching and Learning Conference 2023, March 16, 2023. https://cafe.mst.edu/itlc/
- “The Role of the Metaverse in Recentering Human Experience in the Age of Generative AI,” GatherVerse Summit 2023, 21-23 February, 2023. https://gatherverse.org/gv2023/speakers/james-hutson/
- “The Dangers and Possibilities of Artificial Intelligence: Why the Humanities Are More Important Now Than Ever,” Novy Porg, Prague, Czech Republic, September 27, 2022.
- “Integrating AI in Secondary Education,” Novy Porg, Prague, Czech Republic, August 19, 2022.
Grants
- “Parent-Teacher AI Dialogue System Simulation,” University of Missouri, Saint Louis Templeton Grant for Center for Character and Citizenship, co-PI Ben Fulcher.
Consulting
- ChatGPT-3 consultant, Berkley College, New York.
- Stochastic, Harvard University educational AI consultant.
- AI Dialogue System, University of Missouri-Saint Louis Center for Character and Citizenship.
Digital Humanities
Projects
- Digital Twin Church Project.
- Chiesa dei SS Apostoli e Biagio. Piazza del limbo, 1, 50123 Firenze FI, Italy. https://my.matterport.com/show/?m=sNCcHkVWmSb
- Chiesa di San Michele a Castello e Oratorio dei Battuti. Via di S. Michele a Castello, 14, 50141 Firenze FI, Italy. https://my.matterport.com/show/?m=jmHXCGRTFMi
- The Museum of the Lost VR, College of Arts and Humanities, Lindenwood University. The Museum of the Lost Trailer
Publications
- Hutson, J., Ellsworth, P., Ellsworth, M. & Ntungirimana, J.B. (2024). Digitizing the Cultural Capital: Harnessing Digital Humanities for Heritage Preservation in Bujumbura, Burundi. Advances in Social Sciences and Management. November2023, Vol-1, No-11, pp. 74-93.
https://hspublishing.org/ASSM/article/view/348/287 - Hutson, J. & Ellsworth, P. (2023). The Holistic Archival Personality Profiling Model (HAPPM): Comprehensive Data Integration for Personality Analysis. Journal of Data Science. 30 (1): 1-13.
https://digitalcommons.lindenwood.edu/faculty-research-papers/530/ - O’Brien, C., Hutson, J., Olsen, T., & Ratican, J. (2023) Limitations and possibilities of digital restoration techniques using generative AI tools: Reconstituting Antoine François Callet’s Achilles Dragging Hector’s Body Past the Walls of Troy. Arts & Communication. 1793.
- Hutson, J. & Hutson, P. (2023). Museums and the Metaverse: Emerging Technologies to Promote Inclusivity and Engagement. In Ladislav Župčán (Ed.), Application of Modern Trends in Museums. IntechOpen, Rijeka. https://doi.org/10.5772/intechopen.110044
- Hutson, J., & Plate, D. (2023). Disrupting Algorithmic Culture: Redefining the Human(ities). In Hai-Jew, S. ed, Generative AI in Teaching and Learning. IGI Global.
https://doi.org/10.4018/979-8-3693-0074-9 - Hutson, J, Weber, J., & Russo, A. (2023), Digital Twins and Cultural Heritage Preservation: A Case Study of Best Practices and Reproducibility in Chiesa dei SS Apostoli e Biagio, Art and Design Review vol 11 (1): 15-41 10.4236/adr.2023.111003
Conferences/ Panels/ Presentations
- “STL Digital Humanities Consortium Showcase,” STL Digital Humanities Consortium, Lindenwood University, April 11, 2023.
- “Digital Humanities: Immersive Realities Workshop Series,” Missouri Humanities Council, Lindenwood University, April 28, 2021.
- “Reproduire l'histoire: Multi-Sensory Reconstructions of Historical Interiors for Virtual Reality,” Trent Olsen co-presenter, Historical Interiors and the Digital: The Possibilities and Limits of Virtual Reconstructions for Research, Deutsches Forum für Kunstgeschichte Paris Centre allemand d’histoire de l’art Paris, Paris and Versailles, France, November 17-18, 2022.
- Workshop: Expanding Access to the Digital Humanities in St. Louis, Panelist, https://digitalcommons.lindenwood.edu/stl-dh_september_2022/. National Endowment for the Humanities, Lindenwood University & Southern Illinois University, Edwardsville, September 16-17, 2022.
- “Engaging Humanities Scholars in STEM,” Oregon State University, Advancing Research Impact in Society ARIS, NSF, July 15, 2022.
- “Affordances and Pitfalls for Humanities in VR,” Exploring the Humanities through Virtual (and other) Realities, Old Dominion University, National Endowment for the Humanities, December 10, 2021.
- “Digital Humanities and Virtual Reality: A Case Study of Integrating VR Technology in Art History,” Association for Computers and Humanities Conference (ACH), Alliance for Digital Humanities Organizations (ADHO), July 22, 2021.
- “Digital Humanities and Virtual Reality Workshop,” co-chair, Dr. Trent Olsen, Learning Academy, Lindenwood University, April 28, 2021.
- “Digital Humanities and Virtual Reality: Theories and Best Practices for Art History,” co-presenter, Dr. Trent Olsen, Session Chair, International Conference on Humanities, Educational and Social Sciences (IHSES), April 25, 2021.
Grants
- 2022 Digital Humanities Advancement Grant, National Endowment for the Humanities.
- “Digital Humanities: Immersive Realities Workshop Series,” Missouri Humanities Council, Lindenwood University, April 28, 2021.
- 2022 Missouri Humanities Grants, 2021. Missouri Humanities Grant Video.
Digital Twining & Cultural Heritage Preservation
Projects
- Digital Twin Church Project.
- Chiesa dei SS Apostoli e Biagio. Piazza del limbo, 1, 50123 Firenze FI, Italy. https://my.matterport.com/show/?m=sNCcHkVWmSb
- Chiesa di San Michele a Castello e Oratorio dei Battuti. Via di S. Michele a Castello, 14, 50141 Firenze FI, Italy. https://my.matterport.com/show/?m=jmHXCGRTFMi
Publications
- Hutson, J. Steffes, R., & Weber, J. (2023). Virtual learning environments and digital twins: Enhancing accessibility, diversity, and flexibility in training secondary educational administrators. Metaverse, 4(1), 1-16.
http://dx.doi.org/10.54517/m.v4i1.2165 - Hutson, J, Weber, J., & Russo, A. (2023), Digital Twins and Cultural Heritage Preservation: A Case Study of Best Practices and Reproducibility in Chiesa dei SS Apostoli e Biagio, Art and Design Review vol 11 (1): 15-41 10.4236/adr.2023.111003
- Hutson, J. & Olsen, T. (2021). Digital humanities and virtual reality: A review of theories and best practices for art history. International Journal of Technology in Education (IJTE), 4(3), 491-500. https://doi.org/10.46328/ijte.150
Conferences/ Panels/ Presentations
- “Reproduire l'histoire: Multi-Sensory Reconstructions of Historical Interiors for Virtual Reality,” Trent Olsen co-presenter, Historical Interiors and the Digital: The Possibilities and Limits of Virtual Reconstructions for Research, Deutsches Forum für Kunstgeschichte Paris Centre Allemand D’Histoire De L’Art Paris, Paris and Versailles, France, November 17-18, 2022.
- “Digital Twins and the Metaverse: The Use of Virtual Reality Learning Environments in Higher Education ,” Technology and the Future of Global Education, Oxford International Round Table Symposiums, Oxford, England, July 10-13, 2022
Grants
- Travel Grant, Historical Interiors and the Digital: The Possibilities and Limits of Virtual Reconstructions for Research, Deutsches Forum für Kunstgeschichte Paris Centre Allemand D’Histoire De L’Art Paris, Paris and Versailles, France, November 17-18, 2022.
Consulting
- 2022 Art of Naples MOOC, Museo e Real Bosco di Capodimonte, Naples, Italy.
Gamification in Education
Projects
- The Museum of the Lost VR, College of Arts and Humanities, Lindenwood University The Museum of the Lost Trailer.
- Virtual Reality and Educational Gaming Project, President’s Research, Innovation, and Development Towards Excellence (PRIDE) Pride Fund Grant, Lindenwood University VR and Educational Gaming Project - PRIDE Fund Series
Publications
- Coble, K., Ratican, J. & Hutson, J. (2024), Beyond the Pixelated Mirror: Understanding Avatar Identity and Its Impact on In-Game Advertising and Consumer Behavior, Metaverse (2023) Volume 4 Issue 2: 1-12. doi:10.54517/m.v4i2.2377
https://digitalcommons.lindenwood.edu/faculty-research-papers/587/ - Begemann, A., & Hutson, J. (2024). Empirical insights into AI-assisted game development: A case study on the integration of generative AI tools in creative pipelines. Metaverse. 2024; 5 (2): 2568.
https://digitalcommons.lindenwood.edu/student-research-papers/53/ - Hutson, J. Melick, E., & Cody, S. (2023). High-Impact Practices (HIPs), Gamification, and Educational Taxonomy: Scaffolding and Vertical Integration of Common Intellectual Experiences in Higher Education. Ubiquitous Learning: An International Journal, 17(1), 53-76.
https://doi.org/10.18848/1835-9795/CGP/v17i01/53-76 - Hutson, J., Fulcher, B., & Weber, J. (2022). Gamification in Education: A Study of Design-Based Learning in Operationalizing a Game Studio for Serious Games, Journal of Intelligent Learning Systems and Applications, November, vol. 14, no.4: DOI: 10.4236/jilsa.2022.144010
- Hutson, J., & Fulcher, B. (2022). A Virtual Reality Educational Game for the Ethics of Cultural Heritage Repatriation. Games and Culture, 0(0)., 1-19. https://doi.org/10.1177/15554120221131724
Conferences/ Panels/ Presentations
- “Museum of the Lost,” 10th International Educational Games Competition, 16th European Conference on Games Based Learning (ECGBL22), Lusófona University, Lisbon, Portugal, 6-7 October 2022.
- “XR and Gamification in Education: Techniques and Methodologies for Adoption,” September, 7, 2022, 3-4 p.m. (GMT+2), Pharos University in Alexandria (PUA), Alexandria, Egypt http://www.pua.edu.eg/
- “Museum of the Lost,” Gee! Learning Game Awards! Play Make Learn Conference 2022, Memorial Union, Madison Wisconsin, August 8-9.
Grants
- 2022 President’s Research, Innovation, and Development Towards Excellence (PRIDE) Pride Fund Grant Recipient
Mental Health / Neurodiversity
Projects
- 2024 Multisensory Exhibition, Boyle Family Gallery
Publications
- Hutson, J., Hutson, P. & Harper-Nichols, M. (2024) Sensemaking and Neuroaesthetics: Neuroarts and the Spectrum of Neurodiverse Experiences. Palgrave McMillan
https://link.springer.com/book/10.1007/978-3-031-58045-1 - Hutson, J. & Hutson, P. (2024) Inclusive Smart Museums: Engaging Neurodiverse Audiences and Enhancing Cultural Heritage. Palgrave McMillan
https://doi.org/10.1007/978-3-031-43615-4 - Hutson, J & Hutson, P. (2024). Resonant Perceptions: Exploring Autistic Aesthetics through Embodied Cognition, Ought: The Journal of Autistic Culture 5 (2), Article 5. DOI: 10.9707/2833-1508.1162
https://digitalcommons.lindenwood.edu/faculty-research-papers/634/ - Kiss, J., Reyes, M. A., & Hutson, J. (2024). Smart Cities and Aging Well: Exploring the Links between Technological Models and Social Models for Promoting Daily Social Interaction for Geriatric Care. Journal of Community Medicine and Health Solutions, 5(1), 015-022.
https://digitalcommons.lindenwood.edu/faculty-research-papers/621/ - Hutson, P., & Hutson, J. (2024). Bridging the Digital Divide: Innovative Uses of QR Codes and NFC in the Artistic Realm. ISRG Journal of Arts, Humanities and Social Sciences (ISRGJAHSS) 2 (2): 116-123. ISSN: 2583-7672
https://digitalcommons.lindenwood.edu/faculty-research-papers/618/ - Hutson, P., & Hutson, J. (2023). Neurodiversity and Inclusivity in the Workplace: Biopsychosocial Interventions for Promoting Competitive Advantage. Journal of Organizational Psychology, vol.13, no.9.
- Hutson, J. & Hutson, P. (2023). Museums and the Metaverse: Emerging Technologies to Promote Inclusivity and Engagement. In Ladislav Župčán (Ed.), Application of Modern Trends in Museums. IntechOpen, Rijeka. https://doi.org/10.5772/intechopen.110044
- Hutson, J. (2022). The Role of Virtual Reality in Art Therapy to Mitigate Autism Spectrum Disorder (ASD) Symptoms. Open Journal of Clinical and Medical Images, 2(2), 1081.
- Hutson, P., & Hutson, J. (2022). Neurodivergence and Inclusivity in Cultural Institutions: A Review of Theories and Best Practices. Creative Education, vol.13, no.9: 3069-3080. doi: 10.4236/ce.2022.139193 https://www.scirp.org/journal/paperinformation.aspx?paperid=120233
- Hutson, J. (2022). Social Virtual Reality: Neurodivergence and Inclusivity in the Metaverse. Special Issue: Societal Implications of Virtual Reality: Maximizing Human Potential, Societies Societies 2022, 12(4), 102; https://doi.org/10.3390/soc12040102
Conferences/ Panels/ Presentations
- Negotiating Identity & Neurodiversity in the Metaverse: Supporting Capability and Confidence through Digital Embodiment and Avatars, 13th Annual Congress of Neurotalk-2023 (NT-2023), Sapporo, Japan, November 15-17, 2023.
- “Building Empathy though Virtual Reality Technology,” Stephanie Afful & James Hutson, Annual Conference on Teaching (ACT), Society for the Teaching of Psychology, October 14-15, 2022.
- Society for the Teaching of Psychology - International Twitter Poster Conference (teachpsych.org)
- ”Social Virtual Reality: Neurodivergence and Inclusivity in the Metaverse,” Neuropsychology and Neurodegenerative Disorders, 9th Annual Congress on Mental Health, Dublin, Ireland, September 5-6, 2022.
Power Skills - The Durable and Transferable Skills Employers Want
Publications
- Hutson, J., Lively, J., and Melick, E. (2023). Learning Communities in the Metaverse: Integrating High-Impact Practices and Durable Skills in a First-Year Experience Course Taught Entirely in a Virtual Learning Environment. The International Journal of Learning in Higher Education 31 (1): 97-126. doi:10.18848/2327-7955/CGP/v31i01/97-126.
https://cgscholar.com/bookstore/works/learning-communities-in-the-metaverse - Hutson, J., Valenzuela, M., Wright, S., & Melick, E. (2023). The Role of Faculty Durable Skills Development in Higher Education. Journal of Higher Education Theory and Practice, 23(12), 252-275.
https://doi.org/10.33423/jhetp.v23i12.6252 - Hutson, J., & Ceballos, J. (2023). Rethinking Education in the Age of AI: The Importance of Developing Durable Skills in the Industry 4.0. Journal of Information Economics, 1 (2): 26-36 doi: 10.58567/jie01020002
https://anser.press/index.php/jie/article/view/414 - Hutson, J., Valenzuela, M., Wright, S., Hosto-Marti, B., Melick, E. (2023) ““The Role of Modality in Developing Durable Skills: Challenges and Experiences of Diverse Student Populations” Journal of Higher Education Theory and Practice, vol 23 (8).
- Hutson, J., Valenzuela, M., Wright, S., Hosto-Marti, B., Melick, E. (2023) “The Perception of Durable Skills for Faculty in Higher Education.” Journal of Organizational Psychology, vol 23 (1).
- Hutson, J., Young, L., Edele, S., Macdonald, E., Smentkowski, C. (2023). Fostering Durable Skills Development: Leveraging Student Worker Programs. Journal of Organizational Psychology, vol. 22 (3): 62-73. https://doi.org/10.33423/jop.v22i3
Grants
- Bodyswaps & Meta's Immersive Soft Skills Education Grant
Sustainability
Publications
- Hutson, J., Edwards, T., & Ceballos, J. (2023, September). Sustainability, Smart Cities, and Global Travel: Mitigating the Climate Change Impact of Aviation Through Digital Humanism in the Metaverse. In International Conference on Future Smart Cities (pp. 37-49). Cham: Springer Nature Switzerland.
https://digitalcommons.lindenwood.edu/faculty-research-papers/666/ - Hutson, J. & Hutson, P. (2023) Neuroinclusive workplaces and biophilic design: Strategies for promoting occupational health and sustainability in smart cities. Global Health Economics and Sustainability (GHES) 2023, 1(1), 0549.
https://digitalcommons.lindenwood.edu/faculty-research-papers/491/
Presentations
- “Sustainability, Smart Cities, and Global Travel: Mitigating the Climate Change Impact of Aviation through Digital Humanism in the Metaverse,” Future Smart Cities (FSC 2023), IEREK, Barleti University, Tirana – Albania, September 18-22, 2023
XR (Extended Reality) in Education
Projects
- The Museum of the Lost VR, College of Arts and Humanities, Lindenwood University The Museum of the Lost Trailer.
- Immersive Reality Adoption and Integration Project, President’s Research, Innovation, and Development Towards Excellence (PRIDE) Pride Fund Grant, Lindenwood University.
Publications
- Hutson, J. (2024) Art and Culture in the Multiverse of Metaverses: Immersion, Presence, and Interactivity in the Digital Age. Springer Nature. ISBN 978-3-031-66319-2
https://link.springer.com/book/9783031663192 - Hutson, J. (2024). Art and the metaverse. Grove Art Online, University of Oxford Press, 10 June 2024.
https://doi.org/10.1093/oao/9781884446054.013.90000372225 - Olsen, T., Hutson, J., O’Brien, C., & Ratican, J. (2024) Simulacra and historical fidelity in digital recreation of lost cultural heritage: Reconstituting period materialities for the period eye. Arts and Communication.
https://digitalcommons.lindenwood.edu/cgi/viewcontent.cgi?article=1636&context=faculty-research-papers - Publications chair, 9th International Conference of The Immersive Learning Research Network, California Polytechnic, CA, May 18-20, June 26-29, 2023. https://immersivelrn.org/pages/ilrn-2023
- Hutson, James, Lively, Jason and Weber, Joseph (2023), ‘In the studio with virtual reality: Student perceptions and potential integrations into art and design curriculum’, Art, Design and Communication in Higher Education, 21:2, pp. 00–00, "In the studio with virtual reality: Student perceptions and potential " by James Hutson, Jason Lively et al. (lindenwood.edu)
- Hutson, J. (2023). Rethinking the Virtual Reality Field Trips: Pedagogical Strategies for Classroom Instruction. In Cherner, T. & Fegeley, A. eds., Bridging the XR Technology-to-Practice Gap: Methods and Strategies for Blending Extended Realities into Classroom Instruction. Association for the Advancement of Computing Education (AACE).
- Ratican, J., Hutson, J., & Wright, A. (2023). A Proposed Meta-Reality Immersive Development Pipeline: Generative AI Models and Extended Reality (XR) Content for the Metaverse. Journal of Intelligent Learning Systems and Applications, vol. 15: 1-23. https://www.scirp.org/pdf/jilsa_2023020615044867.pdf
- Hutson, J. Banerjee, G., Kshetri, N., Odenwald, K, & Ratican, J. (2023). Architecting the Metaverse: Blockchain and the Financial and Legal Regulatory Challenges of Virtual Real Estate. Journal of Intelligent Learning Systems and Applications, vol. 15: 1-23. https://www.scirp.org/journal/paperinformation.aspx?paperid=122875
- Hutson, J. & Olsen, T. (2022). Virtual Reality and Learning: A Case Study of Experiential Pedagogy in Art History,” Journal of Intelligent Learning Systems and Applications, November, vol. 14, no.4: https://www.scirp.org/journal/paperinformation.aspx?paperid=120925
- Hutson, J. (2022). Social Virtual Reality: Neurodivergence and Inclusivity in the Metaverse. Special Issue: Societal Implications of Virtual Reality: Maximizing Human Potential, Societies Societies 2022, 12(4), 102; https://doi.org/10.3390/soc12040102
- Co-publications chair, 8th International Conference of The Immersive Learning Research Network, Vienna, Austria, May 30-June 4, 2022. iLRN2022 Home - Immersive Learning Research Network (immersivelrn.org)
- Founder, Editor-in-Chief, International Journal of Emerging and Disruptive Innovation in Education (iJEDIE): Visionarium. https://digitalcommons.lindenwood.edu/ijedie/
- Hutson, J. Vosevich, K. & McMacken, T. “Immersive Education for Everyone.” April, 19 2022: Retrieved from: https://www.lindenwood.edu/about/news/details/immersive-education-for-every-future/
- Hutson, J. (January, 2022). “A Humanistic Metaverse: Immersive Realities and Digital Humanities,” Spotlight on Humanities, Missouri Humanities Council, January 28, Issue 2022-1. https://myemail.constantcontact.com/January-Spotlight-on-Humanities.html?soid=1133047697643&aid=rJ4rb4iIhVs
- Hutson, J. & Olsen, T. (2022). Virtual Reality and Art History: A Case Study of Digital Humanities and Immersive Learning Environments. Journal of Higher Education Theory and Practice. vol 22 (2), 49-64. DOI: https://doi.org/10.33423/jhetp.v22i2
- Hutson, J. & Olsen, T. (2021). Digital humanities and virtual reality: A review of theories and best practices for art history. International Journal of Technology in Education (IJTE), 4(3), 491-500. https://doi.org/10.46328/ijte.150
Conferences/ Panels/ Presentations
- “Emerging Technologies and The Future of Education,” iJEDIE, Lindenwood University, April 21, 2023.
- “Digital Humanities: Immersive Realities Workshop Series,” Missouri Humanities Council, Lindenwood University, April 28, 2021.
- Negotiating Identity & Neurodiversity in the Metaverse: Supporting Capability and Confidence through Digital Embodiment and Avatars, 13th Annual Congress of Neurotalk-2023 (NT-2023), Sapporo, Japan, November 15-17, 2023.
- “The Role of the Metaverse in Recentering Human Experience in the Age of Generative AI,” GatherVerse Summit 2023, 21-23 February, 2023 https://gatherverse.org/gv2023/speakers/james-hutson/
- Eduverse Enigma Podcast - Episode 1 with James Hutson , XPertVR, https://lnkd.in/giVnqk9w. Full Episode: https://lnkd.in/gJ-3Ez2z
- “Building Empathy though Virtual Reality Technology,” Stephanie Afful & James Hutson, Annual Conference on Teaching (ACT), Society for the Teaching of Psychology, October 14-15, 2022.
- Society for the Teaching of Psychology - International Twitter Poster Conference (teachpsych.org)
- “XR and Gamification in Education: Techniques and Methodologies for Adoption,” September, 7, 2022, 3-4 p.m. (GMT+2), Pharos University in Alexandria (PUA), Alexandria, Egypt. http://www.pua.edu.eg/
- ”Social Virtual Reality: Neurodivergence and Inclusivity in the Metaverse,” Neuropsychology and Neurodegenerative Disorders, 9th Annual Congress on Mental Health, Dublin, Ireland, September 5-6, 2022.
- “Digital Twins and the Metaverse: The Use of Virtual Reality Learning Environments in Higher Education,” Technology and the Future of Global Education, Oxford International Round Table Symposiums, Oxford, England, July 10-13, 2022.
- "What about pedagogy? Teaching and learning with virtual reality in digital humanities," Session Chair, International Conference on Humanities, Social and Education Sciences (IHSES), April 22-25, 2021.
- “Immersive Realities in e-Learning: Digital Pedagogies And Strategies For Institutional Adoption” Fifteenth International Conference on e-Learning & Innovative Pedagogies, Apr 15, 2022 – Apr 16, 2022 at National Changhua University of Education, Changhua City, Taiwan, Province of China.
- “Beyond Reality: Strategies for Integrating Virtual Reality in the Library,” co-presenter Michael Fetters, Digital Librarian, 2022 St. Louis Regional Library Network Tech Expo, Logan University, March 2, 2022.
- “Affordances and Pitfalls for Humanities in VR,” Exploring the Humanities through Virtual (and other) Realities, Old Dominion University, National Endowment for the Humanities, December 10, 2021.
- “Digital Humanities and Virtual Reality: A Case Study of Integrating VR Technology in Art History,” Association for Computers and Humanities Conference (ACH), Alliance for Digital Humanities Organizations (ADHO), July 22, 2021.
- “Digital Humanities and Virtual Reality Workshop,” co-chair, Dr. Trent Olsen, Learning Academy, Lindenwood University, April 28, 2021.
- “Digital Humanities and Virtual Reality: Theories and Best Practices for Art History,” co-presenter, Dr. Trent Olsen, Session Chair, International Conference on Humanities, Educational and Social Sciences (IHSES), April 25, 2021.
- “The future is now in the College of Arts and Humanities at Lindenwood University,” Show Me Saint Louis, October 26, 2021.
Grants
- Bodyswaps & Meta's Immersive Soft Skills Education Grant.
- Create with VR Grant, Meta and Unity Immersive Learning, 2022.
- Unity Education Grant License (200 seats), Lindenwood University, 2022.
- “Active Pedagogy and Virtual Reality,” co-PI Trent Olsen, Teaching Excellence and Innovation Grant, Lindenwood Learning Academy, Lindenwood University.
- President’s Research, Innovation, and Development Towards Excellence (PRIDE) Pride Fund Grant Recipient.
- “GEOZOO: Promoting Community Science through GIS and Immersive Technologies,” Technology Entrepreneur Center (T-REX).
- “Digital Humanities: Immersive Realities Workshop Series,” Missouri Humanities Council, Lindenwood University, April 28, 2021.
- Unity Education Grant License (200 seats), Lindenwood University, 2021.
- Missouri Humanities Grants, 2021. Missouri Humanities Grant Video
Consulting
- Ozark Vitality Project- Smithsonian Institute VR Project Manager, August 2022-July 2023. https://www.ozarkvitality.com/
- The XR Commons.
- Another Reality Studios educational certification and grants consultant, St. Louis, MO.
- XR Consultant, University of Maryland Global Campus, Largo, MD.
Innovative Student Collaborations
Andrew Begemann, “Empirical Insights into AI-assisted game development”
Hello!
I’m Andrew Begemann, a graduate student in the Game Design master’s program. I’ve been passionate about video games since I was gifted my first Nintendo Gameboy Color back when I was 8 years old. I’ve never really considered myself a great writer or researcher before starting my master’s at Lindenwood. I would rather have been experiencing the things for fun, not looking at it through a lens for study. But with AI coming into the mix with so much uncertainty, I felt like it was something that I could get some reigns on and do both. The research portions I’ve turned into enjoyable trials and errors, seeing if my own personal predictions are right or not than being able to share that with others who are as curious as I am, I have found fulfilling and exciting. I can say with certainty that trying something new and outside of my normal wheelhouse has been rewarding and fills me with pride. I can’t wait to see what other things I can help contribute to and see others create/discover in the coming months and years!
Kade Berry, “Embracing AI in English composition”
My experience learning the research and publication process as an undergraduate student has truly changed the trajectory of my education. Not only did I deepen my understanding of AI and English Composition, but I gained confidence in my professional abilities. Navigating AI tools challenged me to sharpen my critical thinking skills and find creative ways to solve problems, fill in knowledge gaps, and communicate my findings. It was empowering for me to realize that I was able to contribute meaningful insights that could one day impact the field. Working with my amazing professors, Dr. Plate and Dr. Hutson, has provided me with opportunities for collaboration and networking that I never anticipated.
Krista Carpino, “A new canvas of learning”
The decision to pursue and ultimately complete a Master’s degree in Art History at Lindenwood University has greatly influenced my academic and professional trajectory. A pivotal aspect of this experience has been the establishment of significant professional relationships with the distinguished educators within the Art History Department. This has culminated in the opportunity for co-authorship—a hallmark of academic aspiration.
Through conversations with Dr. James Hutson, we uncovered a shared interest in researching the integration of artificial intelligence within the Art History classroom. I employed an AI engine that allows students to input descriptions of artworks, which the system then generates as images. This exercise aimed to refine students' skills in visual evidence interpretation and descriptive accuracy, with the objective of producing an AI-generated image as closely resembling the original artwork as possible. As luck would have it, Dr. Hutson was also investigating this innovative concept as part of his doctoral research.
Dr. Hutson presented the idea of co-authorship that would include the important research he had conducted thus far, as well as my classroom investigative experience. Our collaborative efforts afforded me the invaluable opportunity to gain skills in resource collection, advanced academic writing, and the rigorous peer-review process, all culminating in the gratifying experience of having my name featured in the authorship section of a published journal article—a milestone that, for an emerging academic, seemed near impossible. The potential of publishing research once appeared distant and daunting; however, the support and mentorship provided by the exceptional educators at Lindenwood University, particularly Dr. Hutson, have made this dream a tangible reality.
Without the profound professional relationships cultivated at Lindenwood, such an extraordinary opportunity might have never been presented. Despite engaging in my Master’s coursework and educational interactions through distance learning, I consistently felt encouraged to communicate with members of the Art History Department at Lindenwood. My gratitude extends to the entire faculty! Looking ahead, I am energized by the prospect of future publications and confident in my capacity to attain additional academic milestones, all thanks to the irreplaceable experience I have gained.
Additional Projects
Co-Published Work with Students
- Hutson, J. & Harper-Nichols, M. (2023). Generative AI and Algorithmic Art: Disrupting the Framing of Meaning and Rethinking the Subject-Object Dilemma. Global Journal of Computer Science and Technology, D Neural and Artificial Intelligence. vol 23 (1), 55-61.
- Begemann, A., & Hutson, J. (2024). Empirical insights into AI-assisted game development: A case study on the integration of generative AI tools in creative pipelines. Metaverse. 2024; 5 (2): 2568.
https://digitalcommons.lindenwood.edu/student-research-papers/53/ - Hutson, J., Hutson, P. & Harper-Nichols, M. (2024) Sensemaking and Neuroaesthetics: Neuroarts and the Spectrum of Neurodiverse Experiences. Palgrave McMillan
https://link.springer.com/book/10.1007/978-3-031-58045-1 - Ghaith, K. & Hutson, J. (2024). A qualitative study on the integration of artificial intelligence in cultural heritage conservation. Metaverse 5 (2):
https://doi.org/10.54517/m.v5i2.2654
https://digitalcommons.lindenwood.edu/faculty-research-papers/655/ - Carpino, K., & Hutson, J. (2024). A new canvas of learning: Enhancing formal analysis skills in AP art history through AI-generated Islamic art. Forum for Education Studies, 2(2), 1228.
https://doi.org/10.59400/fes.v2i2.1228
https://digitalcommons.lindenwood.edu/faculty-research-papers/617/ - Hutson, J., Plate, D. & Berry, K. (2024). Embracing AI in English Composition: Insights and Innovations in Hybrid Pedagogical Practices. International Journal of Changes in Education. 2024:
https://ojs.bonviewpress.com/index.php/IJCE/article/view/2290 - Hutson, J., Edwards, T., & Ceballos, J. (2023, September). Sustainability, Smart Cities, and Global Travel: Mitigating the Climate Change Impact of Aviation Through Digital Humanism in the Metaverse. In International Conference on Future Smart Cities (pp. 37-49). Cham: Springer Nature Switzerland.
https://digitalcommons.lindenwood.edu/faculty-research-papers/666/ - Hutson, J. & Harper-Nichols, M. (2023). Generative AI and Algorithmic Art: Disrupting the Framing of Meaning and Rethinking the Subject-Object Dilemma. Global Journal of Computer Science and Technology, D Neural and Artificial Intelligence. vol 23 (1), 55-61.
https://doi.org/10.34257/GJCSTDVOL23IS1PG55 - Hutson, J., & Ceballos, J. (2023). Rethinking Education in the Age of AI: The Importance of Developing Durable Skills in the Industry 4.0. Journal of Information Economics, 1 (2): 26-36 doi: 10.58567/jie01020002
https://anser.press/index.php/jie/article/view/414 - O’Brien, C., Hutson, J., Olsen, T., & Ratican, J. (2023) Limitations and possibilities of digital restoration techniques using generative AI tools: Reconstituting Antoine François Callet’s Achilles Dragging Hector’s Body Past the Walls of Troy. Arts & Communication. 1793.
https://doi.org/10.36922/ac.1793 - Olsen, T., Hutson, J., O’Brien, C., & Ratican, J. (2024) Simulacra and historical fidelity in digital recreation of lost cultural heritage: Reconstituting period materialities for the period eye. Arts and Communication.
https://digitalcommons.lindenwood.edu/cgi/viewcontent.cgi?article=1636&context=faculty-research-papers - Sandheinrich, P. & Hutson, J. (2023). Haptic Preservation of Cultural Ephemera: An Extended Reality Solution Using Stereoscopic Experience Replication for Victorian Parlor Culture. Metaverse Basic and Applied Research. Special Issue: Metaverse and Education. Vol 2 (48): 1-11. https://doi:10.56294/mr202348
Co-Presentations with Students
- Analisa Sovern-Reed & James Hutson, “Integrating Global Art and Culture through Open Educational Resources,” 2024 Open Education Conference, October 18, 2024
https://opened24.sched.com/event/1guPe - Michael Fetters & James Hutson, “Beyond Reality: Strategies for Integrating Virtual Reality in the Library,” 2022 St. Louis Regional Library Network Tech Expo, Logan University, March 2, 2022
Collaborative Student Projects
- James Hutson, Ben Fulcher, Alex Macklin-Rivera, Tiffani Barner, Graydon Haley-Ladure, & Andrew Williams, The Museum of the Lost VR, Educational Video Game, College of Arts and Humanities, Lindenwood University https://bfulche.itch.io/museum-of-the-lost-vr
- James Paul Gee Learning Game Awards, Formal Education Category Finalist, Gee! Learning Game Awards! Play Make Learn Conference 2022, Memorial Union, Madison Wisconsin, August 8-9 https://web.cvent.com/event/f0d9395e-fb6a-427c-9fb1-bf2b72d48d5d/summary